Melee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Row 1 · up to 1 point
Interactive historical toolRiot Data Dragon 3.15.5
Allocate the 57 historical Offense, Defense and Utility nodes with tier gates, prerequisites, a 30-point cap, undo and share links. The tool is a 3.15.5 reference, not a claim about final launch values.
빠른 답변
같은 트리 안에서 행은 0, 4, 8, 12, 16, 20포인트에 열립니다. 이름이 있는 선행은 자식에 포인트를 넣기 전에 가득 채워야 합니다. 설정된 역사 총합은 30입니다.
현재 배분
노드를 골라 시작하세요. 역사 상한은 30포인트입니다.
데모 프리셋
이 프리셋은 역사 규칙을 보여 줍니다. 편집 추천이나 출시 추천이 아닙니다.
공격
포인트
열림
Melee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
Row 1 · up to 1 point
+5% Attack Speed
Row 1 · up to 4 points
+5% Cooldown Reduction
Row 1 · up to 4 points
Basic attacks and single target spells deal an additional 2 damage to minions and monsters;; This does not trigger off of area of effect damage or damage over time effects
Row 1 · up to 1 point
4포인트 필요
Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds
Row 2 · up to 1 point
+10 Attack Damage at level 18 (0.55 Attack Damage per level)
Row 2 · up to 3 points
+16 Ability Power at level 18 (0.89 Ability Power per level)
Row 2 · up to 3 points
Killing a unit restores 2 Health and 1 Mana
선행: Butcher
8포인트 필요
Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)
Row 3 · up to 1 point
+4 Attack Damage
선행: Brute Force
+6 Ability Power
선행: Mental Force
Increases damage dealt to champions below 50% Health by 5%
Row 3 · up to 3 points
12포인트 필요
Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)
선행: Spell Weaving
Increases Bonus Attack Damage by 5%
Row 4 · up to 3 points
Increases Ability Power by 5%
Row 4 · up to 3 points
Killing a champion restores 5% missing Health and Mana
선행: Executioner
16포인트 필요
Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)
Row 5 · up to 1 point
+6% Armor and Magic Penetration
Row 5 · up to 3 points
Basic Attacks also deal bonus magic damage equal to 5% of Ability Power
Row 5 · up to 1 point
20포인트 필요
+3% increased damage
Row 6 · up to 1 point
방어
포인트
열림
Reduces incoming damage from champion basic attacks by 2
Row 1 · up to 2 points
+2 Health per 5 seconds
Row 1 · up to 2 points
Increases bonus Armor and Magic Resistance by 5%
Row 1 · up to 2 points
Reduces damage taken from neutral monsters by 2;; This does not affect lane minions
Row 1 · up to 2 points
4포인트 필요
Melee - Reduces all incoming damage from champions by 2; Ranged - Reduces all incoming damage from champions by 1
선행: Block
+36 Health
Row 2 · up to 3 points
Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second; This does not work against lane minions
선행: Tough Skin
8포인트 필요
Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)
Row 3 · up to 1 point
+3% Maximum Health
선행: Veteran's Scars
+5 Armor
Row 3 · up to 3 points
+5 Magic Resistance
Row 3 · up to 3 points
12포인트 필요
Regenerates +2% of missing Health every 5 seconds
Row 4 · up to 3 points
Reduces the effectiveness of slows by 10%
Row 4 · up to 1 point
Reduces damage taken by critical strikes by 10%
선행: Hardiness
Reduces damage taken by 4% from Area of Effect magic damage
선행: Resistance
16포인트 필요
Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health
선행: Perseverance
+4 Armor and 2 Magic Resist for each nearby enemy champion
Row 5 · up to 4 points
Start the game with a 50 Health shield. This shield regenerates each time after respawning
Row 5 · up to 1 point
20포인트 필요
Reduces the duration of crowd control effects by 15%
Row 6 · up to 1 point
유틸리티
포인트
열림
Reduces the casting time of Recall by 1 second;; Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds
Row 1 · up to 1 point
+1.5% Movement Speed
Row 1 · up to 3 points
+3 Mana Regen per 5 seconds
Row 1 · up to 3 points
Increases the cast range of trinket items by 15%
Row 1 · up to 1 point
4포인트 필요
Reduces the cooldown of Summoner Spells by 10%
Row 2 · up to 3 points
+1 Health Regen per 5 seconds for every 300 maximum Mana
선행: Meditation
Increases the duration of potions and elixirs by 10%
Row 2 · up to 1 point
8포인트 필요
+1.5 Gold every 10 seconds
Row 3 · up to 3 points
Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%
Row 3 · up to 1 point
+3% Lifesteal and Spellvamp
Row 3 · up to 3 points
Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption
선행: Alchemist
12포인트 필요
+1 Gold each time an ally kills a nearby lane minion
선행: Greed
+40 Starting Gold
Row 4 · up to 1 point
+5% increased maximum Mana
Row 4 · up to 3 points
+10 Experience every 10 seconds while near a higher level allied champion
Row 4 · up to 2 points
16포인트 필요
Melee - Grants +15 Gold on champion kill or assist; Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds
선행: Wealth
+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%
Row 5 · up to 3 points
20포인트 필요
+5% Movement Speed out of combat
Row 6 · up to 1 point
항목별 확인 Q&A
노드, 등급, 행, 선행 조건은 Riot Data Dragon 3.15.5 역사 스냅샷에서 옵니다. 출시 클라이언트 수치는 아직 확인이 필요합니다.
아닙니다. 공유 배분은 쿼리 매개변수를 쓰고, canonical은 항상 기본 도구 URL을 가리키며 쿼리 조합은 사이트맵에 들어가지 않습니다.
아닙니다. 계산, 실행 취소, 프리셋, 공유 인코딩은 모두 브라우저에서 로컬로 실행됩니다.
아닙니다. 3.15.5 트리 규칙을 보여 줄 뿐 출시 강도를 주장하지 않습니다.
출처 원장
모든 역사 기록은 출처 시기를 유지합니다. League Wiki는 구조/역사 데이터 참고로만 표시하며 Riot 공식으로 쓰지 않습니다.
| 출처 | 출처 유형 | 버전 | 지역 | 확인일 | 사용처 | 근거 상태 |
|---|---|---|---|---|---|---|
| Riot Data Dragon 3.15.5 | RIOT_HISTORICAL_DDRAGON | 3.15.5 | Historical static-data snapshot; not region-equivalent launch evidence | 2026-07-16 | champion identities, historical kits, historical recommended item sets, items, Tier 3 runes, masteries, summoner spells, historical assets | HISTORICAL_REFERENCE |
| 개발 소식: 리그 오브 레전드 클래식 | RIOT_CLASSIC_OFFICIAL | 2026-07-15 article | Global English | 2026-07-16 | OG 40 plus 20 composition, Tier 3 runes, mastery-system scope, official playstyle mentions | OFFICIALLY_CONFIRMED |