Interactive historical toolRiot Data Dragon 3.15.5

리그 오브 레전드 클래식 특성 시뮬레이터

Allocate the 57 historical Offense, Defense and Utility nodes with tier gates, prerequisites, a 30-point cap, undo and share links. The tool is a 3.15.5 reference, not a claim about final launch values.

빠른 답변

시뮬레이터가 적용하는 규칙

같은 트리 안에서 행은 0, 4, 8, 12, 16, 20포인트에 열립니다. 이름이 있는 선행은 자식에 포인트를 넣기 전에 가득 채워야 합니다. 설정된 역사 총합은 30입니다.

현재 배분

역사 특성 페이지 만들기

사용
0/30
남은 포인트
30

노드를 골라 시작하세요. 역사 상한은 30포인트입니다.

데모 프리셋

유효한 트리 예시 불러오기

이 프리셋은 역사 규칙을 보여 줍니다. 편집 추천이나 출시 추천이 아닙니다.

공격

공격 트리

0 포인트

열림

Melee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage

Row 1 · up to 1 point

+5% Attack Speed

Row 1 · up to 4 points

+5% Cooldown Reduction

Row 1 · up to 4 points

Basic attacks and single target spells deal an additional 2 damage to minions and monsters;; This does not trigger off of area of effect damage or damage over time effects

Row 1 · up to 1 point

4포인트 필요

Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds

Row 2 · up to 1 point

+10 Attack Damage at level 18 (0.55 Attack Damage per level)

Row 2 · up to 3 points

+16 Ability Power at level 18 (0.89 Ability Power per level)

Row 2 · up to 3 points

Killing a unit restores 2 Health and 1 Mana

선행: Butcher

8포인트 필요

Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)

Row 3 · up to 1 point

+4 Attack Damage

선행: Brute Force

+6 Ability Power

선행: Mental Force

Increases damage dealt to champions below 50% Health by 5%

Row 3 · up to 3 points

12포인트 필요

Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)

선행: Spell Weaving

Increases Bonus Attack Damage by 5%

Row 4 · up to 3 points

Increases Ability Power by 5%

Row 4 · up to 3 points

Killing a champion restores 5% missing Health and Mana

선행: Executioner

16포인트 필요

Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)

Row 5 · up to 1 point

+6% Armor and Magic Penetration

Row 5 · up to 3 points

Basic Attacks also deal bonus magic damage equal to 5% of Ability Power

Row 5 · up to 1 point

20포인트 필요

+3% increased damage

Row 6 · up to 1 point

방어

방어 트리

0 포인트

열림

Reduces incoming damage from champion basic attacks by 2

Row 1 · up to 2 points

+2 Health per 5 seconds

Row 1 · up to 2 points

Increases bonus Armor and Magic Resistance by 5%

Row 1 · up to 2 points

Reduces damage taken from neutral monsters by 2;; This does not affect lane minions

Row 1 · up to 2 points

4포인트 필요

Melee - Reduces all incoming damage from champions by 2; Ranged - Reduces all incoming damage from champions by 1

선행: Block

+36 Health

Row 2 · up to 3 points

Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second; This does not work against lane minions

선행: Tough Skin

8포인트 필요

Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)

Row 3 · up to 1 point

+3% Maximum Health

선행: Veteran's Scars

+5 Armor

Row 3 · up to 3 points

+5 Magic Resistance

Row 3 · up to 3 points

12포인트 필요

Regenerates +2% of missing Health every 5 seconds

Row 4 · up to 3 points

Reduces the effectiveness of slows by 10%

Row 4 · up to 1 point

Reduces damage taken by critical strikes by 10%

선행: Hardiness

Reduces damage taken by 4% from Area of Effect magic damage

선행: Resistance

16포인트 필요

Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health

선행: Perseverance

+4 Armor and 2 Magic Resist for each nearby enemy champion

Row 5 · up to 4 points

Start the game with a 50 Health shield. This shield regenerates each time after respawning

Row 5 · up to 1 point

20포인트 필요

Reduces the duration of crowd control effects by 15%

Row 6 · up to 1 point

유틸리티

유틸리티 트리

0 포인트

열림

Reduces the casting time of Recall by 1 second;; Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds

Row 1 · up to 1 point

+1.5% Movement Speed

Row 1 · up to 3 points

+3 Mana Regen per 5 seconds

Row 1 · up to 3 points

Increases the cast range of trinket items by 15%

Row 1 · up to 1 point

4포인트 필요

Reduces the cooldown of Summoner Spells by 10%

Row 2 · up to 3 points

+1 Health Regen per 5 seconds for every 300 maximum Mana

선행: Meditation

Increases the duration of potions and elixirs by 10%

Row 2 · up to 1 point

8포인트 필요

+1.5 Gold every 10 seconds

Row 3 · up to 3 points

Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%

Row 3 · up to 1 point

+3% Lifesteal and Spellvamp

Row 3 · up to 3 points

Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption

선행: Alchemist

12포인트 필요

+1 Gold each time an ally kills a nearby lane minion

선행: Greed

+40 Starting Gold

Row 4 · up to 1 point

+5% increased maximum Mana

Row 4 · up to 3 points

+10 Experience every 10 seconds while near a higher level allied champion

Row 4 · up to 2 points

16포인트 필요

Melee - Grants +15 Gold on champion kill or assist; Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds

선행: Wealth

+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%

Row 5 · up to 3 points

20포인트 필요

+5% Movement Speed out of combat

Row 6 · up to 1 point

항목별 확인 Q&A

자주 묻는 질문

01특성 시뮬레이터는 어느 버전을 쓰나요?

노드, 등급, 행, 선행 조건은 Riot Data Dragon 3.15.5 역사 스냅샷에서 옵니다. 출시 클라이언트 수치는 아직 확인이 필요합니다.

02공유 링크가 색인 가능한 새 페이지를 만드나요?

아닙니다. 공유 배분은 쿼리 매개변수를 쓰고, canonical은 항상 기본 도구 URL을 가리키며 쿼리 조합은 사이트맵에 들어가지 않습니다.

03내 특성 배분이 서버에 올라가나요?

아닙니다. 계산, 실행 취소, 프리셋, 공유 인코딩은 모두 브라우저에서 로컬로 실행됩니다.

04데모 프리셋이 출시 추천인가요?

아닙니다. 3.15.5 트리 규칙을 보여 줄 뿐 출시 강도를 주장하지 않습니다.

출처 원장

출처, 버전, 근거 한계

모든 역사 기록은 출처 시기를 유지합니다. League Wiki는 구조/역사 데이터 참고로만 표시하며 Riot 공식으로 쓰지 않습니다.

출처출처 유형버전지역확인일사용처근거 상태
Riot Data Dragon 3.15.5 RIOT_HISTORICAL_DDRAGON3.15.5Historical static-data snapshot; not region-equivalent launch evidence2026-07-16champion identities, historical kits, historical recommended item sets, items, Tier 3 runes, masteries, summoner spells, historical assetsHISTORICAL_REFERENCE
개발 소식: 리그 오브 레전드 클래식 RIOT_CLASSIC_OFFICIAL2026-07-15 articleGlobal English2026-07-16OG 40 plus 20 composition, Tier 3 runes, mastery-system scope, official playstyle mentionsOFFICIALLY_CONFIRMED