
1행 · 1열
양날의 검
Double-Edged SwordMelee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage
- 최대 포인트
- 1
- 선행
- 없음
Old mastery systemPrerequisite graph preserved
공격, 방어, 유틸리티 트리의 역사 특성 노드 57개를 봅니다. 행, 열, 최대 포인트, 선행 조건, 효과는 Riot Data Dragon 3.15.5에 묶여 있습니다.
빠른 답변
이 트리는 구조화된 역사 참고입니다. 선행 조건과 최대 등급은 유지하지만 30포인트 페이지, 최강 배분, 출시 클라이언트 불변 수치는 추론하지 않습니다.
Offense
20 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

1행 · 1열
Melee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage

1행 · 2열
+5% Attack Speed

1행 · 3열
+5% Cooldown Reduction

1행 · 4열
Basic attacks and single target spells deal an additional 2 damage to minions and monsters;; This does not trigger off of area of effect damage or damage over time effects

2행 · 1열
Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds

2행 · 2열
+10 Attack Damage at level 18 (0.55 Attack Damage per level)

2행 · 3열
+16 Ability Power at level 18 (0.89 Ability Power per level)


3행 · 1열
Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)



3행 · 4열
Increases damage dealt to champions below 50% Health by 5%

4행 · 1열
Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)

4행 · 2열
Increases Bonus Attack Damage by 5%

4행 · 3열
Increases Ability Power by 5%


5행 · 1열
Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)

5행 · 2열
+6% Armor and Magic Penetration

5행 · 4열
Basic Attacks also deal bonus magic damage equal to 5% of Ability Power

6행 · 2열
+3% increased damage
Defense
19 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

1행 · 1열
Reduces incoming damage from champion basic attacks by 2

1행 · 2열
+2 Health per 5 seconds

1행 · 3열
Increases bonus Armor and Magic Resistance by 5%

1행 · 4열
Reduces damage taken from neutral monsters by 2;; This does not affect lane minions

2행 · 1열
Melee - Reduces all incoming damage from champions by 2; Ranged - Reduces all incoming damage from champions by 1

2행 · 2열
+36 Health

2행 · 4열
Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second; This does not work against lane minions

3행 · 1열
Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)


3행 · 3열
+5 Armor

3행 · 4열
+5 Magic Resistance

4행 · 1열
Regenerates +2% of missing Health every 5 seconds

4행 · 2열
Reduces the effectiveness of slows by 10%



5행 · 1열
Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health

5행 · 2열
+4 Armor and 2 Magic Resist for each nearby enemy champion

5행 · 3열
Start the game with a 50 Health shield. This shield regenerates each time after respawning

6행 · 2열
Reduces the duration of crowd control effects by 15%
Utility
18 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

1행 · 1열
Reduces the casting time of Recall by 1 second;; Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds

1행 · 2열
+1.5% Movement Speed

1행 · 3열
+3 Mana Regen per 5 seconds

1행 · 4열
Increases the cast range of trinket items by 15%

2행 · 2열
Reduces the cooldown of Summoner Spells by 10%


2행 · 4열
Increases the duration of potions and elixirs by 10%

3행 · 1열
+1.5 Gold every 10 seconds

3행 · 2열
Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%

3행 · 3열
+3% Lifesteal and Spellvamp

3행 · 4열
Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption


4행 · 2열
+40 Starting Gold

4행 · 3열
+5% increased maximum Mana

4행 · 4열
+10 Experience every 10 seconds while near a higher level allied champion

5행 · 2열
Melee - Grants +15 Gold on champion kill or assist; Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds

5행 · 3열
+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%

6행 · 2열
+5% Movement Speed out of combat
연결된 읽기 경로
Current 26.16
공식 지원 페이지는 트리 3개, 30포인트, 클래식 레벨 3 해금, 핵심 특성에 21포인트를 확인합니다. 수집한 출처는 26.16 특성 트리 재설계를 보여 주지 않습니다. 시뮬레이터는 구조 도구이며 최강 페이지를 게시하지 않습니다. 공식 26.16 노트 하나는 Spellsword 주문력 버그를 고치며 트리를 바꾸지 않습니다.
항목별 확인 Q&A
Riot은 옛 특성 시스템이 돌아온다고 확인했습니다. 이 페이지는 3.15.5 역사 스냅샷의 공격, 방어, 유틸리티 트리를 보여 주며 정확한 출시 수치는 아직 클라이언트 확인이 필요합니다.
현재 역사 기록은 트리, 행, 열, 최대 포인트, 선행 관계가 있는 노드 57개입니다.
안 됩니다. 노드는 역사 참고이며, 일반 세팅 8개도 읽기 방향이지 출시 최강 페이지가 아닙니다.
없습니다. 데이터 파이프라인은 현대 시스템으로 Classic 필드를 채우는 일을 금지하며, 확인되지 않은 값은 대기로 둡니다.
출처 원장
모든 역사 기록은 출처 시기를 유지합니다. League Wiki는 구조/역사 데이터 참고로만 표시하며 Riot 공식으로 쓰지 않습니다.
| 출처 | 출처 유형 | 버전 | 지역 | 확인일 | 사용처 | 근거 상태 |
|---|---|---|---|---|---|---|
| 개발 소식: 리그 오브 레전드 클래식 | RIOT_CLASSIC_OFFICIAL | 2026-07-15 article | Global English | 2026-07-16 | OG 40 plus 20 composition, Tier 3 runes, mastery-system scope, official playstyle mentions | OFFICIALLY_CONFIRMED |
| Riot Data Dragon 3.15.5 | RIOT_HISTORICAL_DDRAGON | 3.15.5 | Historical static-data snapshot; not region-equivalent launch evidence | 2026-07-16 | champion identities, historical kits, historical recommended item sets, items, Tier 3 runes, masteries, summoner spells, historical assets | HISTORICAL_REFERENCE |