Old mastery systemPrerequisite graph preserved

League Classic mastery library

Browse 57 historical mastery nodes across Offense, Defense and Utility. Row, column, maximum points, prerequisites and effects remain tied to Riot Data Dragon 3.15.5.

Offense
20
Defense
19
Utility
18
Launch verified
0

Quick Answer

How to read this mastery tree

The tree is a structured historical reference. It preserves prerequisites and maximum ranks but does not infer a 30-point page, a best allocation or unchanged launch-client values.

Visible masteries 57 / 57

Offense

Offense mastery tree

20 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

Double-Edged Sword historical mastery icon

Row 1 · Column 1

Double-Edged Sword

双刃剑

Melee - Deal an additional 2% damage and receive an additional 1% damage; Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage

Max points
1
Requires
None
Fury historical mastery icon

Row 1 · Column 2

Fury

狂怒

+5% Attack Speed

Max points
4
Requires
None
Sorcery historical mastery icon

Row 1 · Column 3

Sorcery

巫术

+5% Cooldown Reduction

Max points
4
Requires
None
Butcher historical mastery icon

Row 1 · Column 4

Butcher

屠夫

Basic attacks and single target spells deal an additional 2 damage to minions and monsters;; This does not trigger off of area of effect damage or damage over time effects

Max points
1
Requires
None
Expose Weakness historical mastery icon

Row 2 · Column 1

Expose Weakness

洞悉弱点

Damaging an enemy with a spell increases allied champions' damage to that enemy by 1% for the next 3 seconds

Max points
1
Requires
None
Brute Force historical mastery icon

Row 2 · Column 2

Brute Force

蛮横之力

+10 Attack Damage at level 18 (0.55 Attack Damage per level)

Max points
3
Requires
None
Mental Force historical mastery icon

Row 2 · Column 3

Mental Force

思想之力

+16 Ability Power at level 18 (0.89 Ability Power per level)

Max points
3
Requires
None
Feast historical mastery icon

Row 2 · Column 4

Feast

盛宴

Killing a unit restores 2 Health and 1 Mana

Max points
1
Requires
Butcher
Spell Weaving historical mastery icon

Row 3 · Column 1

Spell Weaving

法术编织

Damaging an enemy champion with a Basic Attack increases Spell Damage by 1%, stacking up to 3 times (max 3% damage increase)

Max points
1
Requires
None
Martial Mastery historical mastery icon

Row 3 · Column 2

Martial Mastery

武术精通

+4 Attack Damage

Max points
1
Requires
Brute Force
Arcane Mastery historical mastery icon

Row 3 · Column 3

Arcane Mastery

奥术精通

+6 Ability Power

Max points
1
Requires
Mental Force
Executioner historical mastery icon

Row 3 · Column 4

Executioner

死神

Increases damage dealt to champions below 50% Health by 5%

Max points
3
Requires
None
Blade Weaving historical mastery icon

Row 4 · Column 1

Blade Weaving

咒刃编织

Damaging an enemy champion with a spell increases Basic Attack Damage by 1%, stacking up to 3 times (max 3% damage increase)

Max points
1
Warlord historical mastery icon

Row 4 · Column 2

Warlord

战争领主

Increases Bonus Attack Damage by 5%

Max points
3
Requires
None
Archmage historical mastery icon

Row 4 · Column 3

Archmage

高阶法师

Increases Ability Power by 5%

Max points
3
Requires
None
Dangerous Game historical mastery icon

Row 4 · Column 4

Dangerous Game

危险游戏

Killing a champion restores 5% missing Health and Mana

Max points
1
Requires
Executioner
Frenzy historical mastery icon

Row 5 · Column 1

Frenzy

狂暴

Critical hits grant +5% Attack Speed for 3 seconds (stacks up to 3 times)

Max points
1
Requires
None
Devastating Strikes historical mastery icon

Row 5 · Column 2

Devastating Strikes

毁灭攻势

+6% Armor and Magic Penetration

Max points
3
Requires
None
Arcane Blade historical mastery icon

Row 5 · Column 4

Arcane Blade

奥术之刃

Basic Attacks also deal bonus magic damage equal to 5% of Ability Power

Max points
1
Requires
None
Havoc historical mastery icon

Row 6 · Column 2

Havoc

末日浩劫

+3% increased damage

Max points
1
Requires
None

Defense

Defense mastery tree

19 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

Block historical mastery icon

Row 1 · Column 1

Block

格挡

Reduces incoming damage from champion basic attacks by 2

Max points
2
Requires
None
Recovery historical mastery icon

Row 1 · Column 2

Recovery

愈合

+2 Health per 5 seconds

Max points
2
Requires
None
Enchanted Armor historical mastery icon

Row 1 · Column 3

Enchanted Armor

附魔防具

Increases bonus Armor and Magic Resistance by 5%

Max points
2
Requires
None
Tough Skin historical mastery icon

Row 1 · Column 4

Tough Skin

硬化皮肤

Reduces damage taken from neutral monsters by 2;; This does not affect lane minions

Max points
2
Requires
None
Unyielding historical mastery icon

Row 2 · Column 1

Unyielding

不屈

Melee - Reduces all incoming damage from champions by 2; Ranged - Reduces all incoming damage from champions by 1

Max points
1
Requires
Block
Veteran's Scars historical mastery icon

Row 2 · Column 2

Veteran's Scars

老兵伤痕

+36 Health

Max points
3
Requires
None
Bladed Armor historical mastery icon

Row 2 · Column 4

Bladed Armor

刃甲

Taking Basic Attack Damage from neutral monsters cause them to bleed, dealing damage equal to 1% of their current Health each second; This does not work against lane minions

Max points
1
Requires
Tough Skin
Oppression historical mastery icon

Row 3 · Column 1

Oppression

压迫

Reduces damage taken by 3% from enemies that have impaired movement (slows, snares, taunts, stuns, etc.)

Max points
1
Requires
None
Juggernaut historical mastery icon

Row 3 · Column 2

Juggernaut

主宰

+3% Maximum Health

Max points
1
Hardiness historical mastery icon

Row 3 · Column 3

Hardiness

坚硬

+5 Armor

Max points
3
Requires
None
Resistance historical mastery icon

Row 3 · Column 4

Resistance

抵抗

+5 Magic Resistance

Max points
3
Requires
None
Perseverance  historical mastery icon

Row 4 · Column 1

Perseverance

耐久

Regenerates +2% of missing Health every 5 seconds

Max points
3
Requires
None
Swiftness historical mastery icon

Row 4 · Column 2

Swiftness

灵敏

Reduces the effectiveness of slows by 10%

Max points
1
Requires
None
Reinforced Armor historical mastery icon

Row 4 · Column 3

Reinforced Armor

坚固防具

Reduces damage taken by critical strikes by 10%

Max points
1
Requires
Hardiness
Evasive historical mastery icon

Row 4 · Column 4

Evasive

避让

Reduces damage taken by 4% from Area of Effect magic damage

Max points
1
Requires
Resistance
Second Wind historical mastery icon

Row 5 · Column 1

Second Wind

复苏之风

Increases self-healing, Health Regen, Lifesteal, and Spellvamp by 10% when below 25% Health

Max points
1
Legendary Guardian historical mastery icon

Row 5 · Column 2

Legendary Guardian

传奇卫士

+4 Armor and 2 Magic Resist for each nearby enemy champion

Max points
4
Requires
None
Runic Blessing historical mastery icon

Row 5 · Column 3

Runic Blessing

符能祝福

Start the game with a 50 Health shield. This shield regenerates each time after respawning

Max points
1
Requires
None
Tenacious historical mastery icon

Row 6 · Column 2

Tenacious

坚韧

Reduces the duration of crowd control effects by 15%

Max points
1
Requires
None

Utility

Utility mastery tree

18 nodes ordered by historical row and column. Prerequisite links stay inside this static page.

Phasewalker historical mastery icon

Row 1 · Column 1

Phasewalker

相位旅行

Reduces the casting time of Recall by 1 second;; Dominion - Reduces the casting time of Enhanced Recall by 0.5 seconds

Max points
1
Requires
None
Fleet of Foot historical mastery icon

Row 1 · Column 2

Fleet of Foot

飞毛腿

+1.5% Movement Speed

Max points
3
Requires
None
Meditation historical mastery icon

Row 1 · Column 3

Meditation

冥想

+3 Mana Regen per 5 seconds

Max points
3
Requires
None
Scout historical mastery icon

Row 1 · Column 4

Scout

斥候

Increases the cast range of trinket items by 15%

Max points
1
Requires
None
Summoner's Insight historical mastery icon

Row 2 · Column 2

Summoner's Insight

召唤师的洞悉

Reduces the cooldown of Summoner Spells by 10%

Max points
3
Requires
None
Strength of Spirit historical mastery icon

Row 2 · Column 3

Strength of Spirit

精神之力

+1 Health Regen per 5 seconds for every 300 maximum Mana

Max points
1
Requires
Meditation
Alchemist historical mastery icon

Row 2 · Column 4

Alchemist

炼金精通

Increases the duration of potions and elixirs by 10%

Max points
1
Requires
None
Greed historical mastery icon

Row 3 · Column 1

Greed

贪婪

+1.5 Gold every 10 seconds

Max points
3
Requires
None
Runic Affinity historical mastery icon

Row 3 · Column 2

Runic Affinity

符能亲和

Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%

Max points
1
Requires
None
Vampirism historical mastery icon

Row 3 · Column 3

Vampirism

吸血习性

+3% Lifesteal and Spellvamp

Max points
3
Requires
None
Culinary Master historical mastery icon

Row 3 · Column 4

Culinary Master

烹饪大师

Health potions are upgraded into Biscuits that restore an additional 20 Health and 10 Mana instantly upon consumption

Max points
1
Requires
Alchemist
Scavenger historical mastery icon

Row 4 · Column 1

Scavenger

清道夫

+1 Gold each time an ally kills a nearby lane minion

Max points
1
Requires
Greed
Wealth historical mastery icon

Row 4 · Column 2

Wealth

财富

+40 Starting Gold

Max points
1
Requires
None
Expanded Mind historical mastery icon

Row 4 · Column 3

Expanded Mind

精神扩张

+5% increased maximum Mana

Max points
3
Requires
None
Inspiration historical mastery icon

Row 4 · Column 4

Inspiration

觉悟

+10 Experience every 10 seconds while near a higher level allied champion

Max points
2
Requires
None
Bandit historical mastery icon

Row 5 · Column 2

Bandit

探云手

Melee - Grants +15 Gold on champion kill or assist; Ranged - Grants +3 Gold each time an enemy champion is attacked. This cannot trigger on the same champion more than once every 5 seconds

Max points
1
Requires
Wealth
Intelligence historical mastery icon

Row 5 · Column 3

Intelligence

智谋

+5% Cooldown Reduction and reduces the cooldown of Activated Items by 10%

Max points
3
Requires
None
Wanderer historical mastery icon

Row 6 · Column 2

Wanderer

漫游

+5% Movement Speed out of combat

Max points
1
Requires
None

Entity-specific checks

Frequently Asked Questions

01Will League Classic restore the old mastery trees?

Riot confirms the old mastery system returns. This page presents the Offense, Defense and Utility trees from a 3.15.5 historical snapshot; exact launch values still need client verification.

02How many mastery nodes are in this library?

The current historical record contains 57 nodes with tree, row, column, maximum points and prerequisite relationships.

03Can I use these nodes as a launch-ready mastery page?

No. The nodes are historical references, and the eight general setup pages remain reading directions rather than best launch pages.

04Does this library mix in modern rune or mastery data?

No. The data pipeline forbids modern-system substitution; uncertain Classic fields remain pending.

Source Ledger

Sources, versions and evidence limits

Every historical record keeps its source era. League Wiki is identified as a structural or historical-data reference, never as Riot official.

SourceSource TypeVersionRegionVerified DateUsed ForEvidence Status
/dev: League of Legends Classic RIOT_CLASSIC_OFFICIAL2026-07-15 articleGlobal English2026-07-16OG 40 plus 20 composition, Tier 3 runes, mastery-system scopeOFFICIALLY_CONFIRMED
Riot Data Dragon 3.15.5 RIOT_HISTORICAL_DDRAGON3.15.5Historical static-data snapshot; not region-equivalent launch evidence2026-07-16champion identities, historical kits, historical recommended item sets, items, Tier 3 runes, masteries, summoner spells, historical assetsHISTORICAL_REFERENCE